Guardian Spirits (Brute, Feral, Phantom) : Every Guardian Spirit, and which character stats unlocks which Guardian Spirit effects. Mission Rewards (NG) : This tab showcases the mission rewards of every mission on DotSam, and the rewards for repeated completions, often tied to the first clear rewards (full set bonuses can be granted on recompletion). (This section is mainly useful for the DotSam difficulty, before the Divine Standardization) To understand this section a little bit more, keep in mind that 1 Item Lvl = +3.5 Base Attack (For example, a weapon with +70 Base Attack compared to another one will be as powerful as that weapon +20 Item Levels higher). Rarity & Familiarity (Comparison from lvl 1) : This section compares the difference in power level between rarities and familiarity for a same weapon, and also compares every weapon in the game at lvl 1 in term of Base Attack/Block/Break/Fixed Stat, and their Divine Standardizations. Do consider that some tests were done on humans and others on yokais for comfort reasons, and it will be indicated before the values.īlock, Toughness & Break : Initial tests of the impact of Block and Toughness on a lvl 1 Enkis' attacks, and tests on the dojo human for the impact of Break with a sword. Projectile/Item/Ninjutsu/Onmyo/Guardian Spirit attack/Yokai ability/Yokai Shift ki damage : The ki damage values of all these can be found either in the "Weapon Stamina Testing" tab or the "Yokai ability ki damage" tab. In addition, an extra tab for weapon attack and skill ki cost and ki damage has been added in the form of the "Weapon Stamina Testing" tab. For the Weapon Testing based on Attack subtab, Player Attack and Enemy Defense ratings are of 8450 against the human soldier in the Dojo, scaled for Depths content. On the far right side, you can find the trend associated with the damage increase of the "base number" per rating. Thus is showcased the predicted damage of every weapon skill (proportional to Spear Flourish) for all ratings. Weapon Testing (% attack damage/ki cost+ki damage) : With the par-values for Attack and Defense ratings found, this tab shows my discovery of how, essentially, when Player Attack = Enemy Defense, every weapon attack and skill in the game (NOT MAGIC OR YOKAI ABILITIES) is a multiplier of a damage value equivalent to Spear Flourish for each possible rating. I am also working on representing them in Gaki Units.Īttack vs Defense : My initial tests when it came to finding out the relation between Player Attack/Defense and Enemy Defense/Attack for damage inflicted/received, the trends associated with them and the discovery of the "par-values" at Player Attack = Enemy Defense, and Player Defense = Enemy Attack. It is a work in progress since getting the right enemies and bosses to spawn is a bit RNG. You can find trends associated with the increase of health on the right.įloor 30 Depths Madness (WORK IN PROGRESS) : Here is the health values of enemies and bosses on the Floor 30 of the Depths. Gaki Time : Here is the amount of health found for Gakis of every mission and difficulties in the game (aside from Underworld). This is to help understand what to expect in term of scaling against different bosses. Many bosses had to be extrapolated since there were no gakis inside the same mission, or the gakis were found in a different region which yielded a different health value. And thus, I have coined the "GU unit (Gaki Unit)" for determining the expected health of a boss or enemy of a certain level. I plan on updating it in the future with the attack/defense/ki ratings of bosses.īoss HP (based on Gakis) (WORK IN PROGRESS) : I have recently found out that almost every mob or boss in the game has its health being a multiplier of the health of a Gaki of the same mission level (there are exceptions based on regions). There are other informations found here like co-op multipliers, dark realm multipliers, curse multipliers, etc. The different floors of the Depths are excluded, but you can find the amount in Floor 30 of the Depths in a further tab. The amount of ki of each boss on DotSam is also presented. For the moment, here are the tabs present on this spreadsheet :īoss HP (and DotSam ki) : Here is compiled the amount of health of every boss in the game, for every mission and difficulty, included the Underworld (aside from the random NPCs found on each floor).
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